Tuesday, February 19, 2013

I don't get, nor appreciate, the 40K Gothic aesthetic

My buddy W.K. waxes eloquently about the 40k universe. For some reason, he loves it even though he's a lifelong fantasy guy. I on the other hand, just don't get the appeal.

Every time I walk into a GW store, I question how this British company is able to graft the Middle Ages into a space setting successfully. I have a Master's in history, so I'm well familiar with the Middle Ages, which lasted from the fall of Rome to the fall of Constantinople, about a 1,000 years. It was a brutish, ugly, period, dominated by a choking theocracy that stifled everything.

Don't get me wrong. on their Warhammer fantasy side, the cue from the Middle Ages is fitting, but for a setting in Space?? I know, it's just a game. However, like a sci-fi movie, I need to be able to suspend disbelief in order to enjoy a game setting, but I can't in this case. Apart from my personal dislike of Gothic architecture, there are other considerations.

You would think that a British company adopting the Middle Ages to a  space setting would look to England's past, but instead, they adopted stuff from the Continent. Elements of the the High Middle Ages in France and the Holy Roman Empire, with its gothic structures and such figure prominently in 40K. Every building for sale for 40K seems to have stained glass windows. Seriously?

I could go on here..

  • They adopted the idea of warrior monks like the Templars into troops for the Empire with some sort of religious component. In case it's not obvious enough, the Space Marines are organized by chapters, just like a church. And just like the Middle Ages, everyone is in bright uniforms with literally flags on their backs. I suppose they are appealing to people who love heraldry and such, and the distinct costume colours of each regiment, but I just find this ridiculous for a space setting. Just like the last 3 Star Wars films, people are lined up in ranks and charging each other like it was Hastings or something.
  • I'm not sure, and someone can correct me if I'm wrong, but it seems each planet has some sort of Feudal loyalty to the Empire.. This idea was cute for Frank Herbert's Dune, but feudalism in space is old hat, even if it looks like the Holy Roman Empire in Space.
  • They adopted the Middle Ages's belief in demons and evil in general. Indeed, some of the non-Empire troops look like something out of Dante's Inferno. I'm told also that "demons" possess the Chaos troops as well.  Demons from some dimensional hell with horns on their heads? Give. Me. A. Break
  • There is a subtle rejection in the belief in progress and scientific enlightenment in 40K, replaced by some sort of almost Catholic-like faith called, in Latin of course, the Adeptus Ministorum. We're told that people in the future "worship" the Emperor for thousands and thousands of years, that constant war is the norm and welcomed, that only the warrior-monks are able to hold civilization together.  That people are okay with technological, cultural and political stagnation for thousands and thousands of years. This does not jar with the way Humans and society behaves. Even in the Middle Ages, there was constant change. 
Admittedly, I can't speak for the future, but the last point does not sit with me very well especially. I grew up on the high ideals of Star Trek and 1960s to 1980s sci-fi, which has a basic positive belief in humanity's future.

By the way, the use of Latin may impress pimply-faced teenage boys with a veneer of respectability, but this old historian just cringes at it's misuse.  Abusus non tollit usum.

I look to 40K which took all the ugly elements of the Dark Ages (as the Middle Ages used to be called) and made them even uglier. Do I really want to game in that setting?? It's the Middle Ages minus the lice and squalor, but that's about it. The gaming-future is not what it used to be.

5 comments:

  1. You won't catch me arguing with most of that. I would only say that Gothic as a style has depths I haven't always appreciated. For a persuasive and very readable set of arguments see if you can't find The Nature of Gothic by John Ruskin.

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  2. I never really understood the inner-thinking behind the "good guys" being the protectors of a government that uses religion, fear, and violence to manipulate the populace. Add to that the notion that sex is on par with disease and carnage as something evil, and it gets even more twisted.
    When I hear 40K players talk about the backstory, however, I tend to hear a lot of snarky humor and eyerolling about it. I think most players are just interested in how it plays on a table more than anything else.

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  3. @Porky, thanks.

    @WQRobb, glad to hear that not everyone agrees with the way the 40K background turned out.

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  4. Well when 40k appeared it was simply a mashed-up melting pot of just about everything that was cool back then, you know - Starship Troopers and Lord of the Rings and Punk Rock and Heavy Metal and Aliens and Road Warriors and WW2 and HP Lovecraft and Paranoia and Judge Dredd etc. etc., plus a heavy dose of British black humor on top. Yes it's dark and cynical, but so is Hitchhiker's Guide.

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